Water management is becoming a more challenging task as the gap between supply and demand of fresh water resources in arid regions grows due to expanding populations and projected higher temperatures. Dipsa (Greek: thirst) aims to collect water management strategies generated by video gamers that plan for water resources in a virtual world representing real water systems (that is, networks of rivers and reservoirs). The goal of the project is to identify performance of humans against computers in finding optimal water management strategies, and to characterize effects of demographic or geographic background on preferences in managing water resources.

To achieve our goal to benefit the world's water management, video gamers strategize water resources planning through game play, we collect these strategies, we then compare gamer strategies with computer-based strategies, Through our study, we will better understand the decision-making process for water including how demographic background affects someone's water management.